• Strength
• Response time
• Number of Accidents caused
• Arrests
• Damage to date
• Mental state (Sliding scale)
• Cruising Speed
• Max payload
• Crap Factor

Special Power category
Weaknesses (anything, everything, all of the above)
Patrol area (Where to avoid)
Current status (employed, dead, laughed out of town etc)
Arch enemy

• Strength
• Response time
• Number of Accidents caused
• Arrests
• Damage to date
• Mental state (Sliding scale)
• Cruising Speed
• Max payload
• Crap Factor

Special Power category
Weaknesses (anything, everything, all of the above)
Patrol area (Where to avoid)
Current status (employed, dead, laughed out of town etc)
Arch enemy