
• Strength
• Response time
• Number of Accidents caused
• Arrests
• Damage to date
• Mental state (Sliding scale)
• Cruising Speed
• Max payload
• Crap Factor

| • |
Special Power category |
| • |
Weaknesses (anything, everything, all of the above) |
| • |
Patrol area (Where to avoid) |
| • |
Current status (employed, dead, laughed out of town etc) |
| • |
Arch enemy |

• Strength
• Response time
• Number of Accidents caused
• Arrests
• Damage to date
• Mental state (Sliding scale)
• Cruising Speed
• Max payload
• Crap Factor

| • |
Special Power category |
| • |
Weaknesses (anything, everything, all of the above) |
| • |
Patrol area (Where to avoid) |
| • |
Current status (employed, dead, laughed out of town etc) |
| • |
Arch enemy |
|